Negative Latency from a foreknowledge / freewill angle

Check out this article. When comparing anything in this earthly realm with the Supernatural God of the universe, the analogy breaks down but its intriguing to comptemplate.

IMO, this decribes how God’s foreknowledge works with our freewill. What do your think about this, negative latency?

“Negative latency” is a concept by which Stadia can set up a game with a buffer of predicted latency between the server and player, and then use various methods to undercut it. It can run the game at a super-fast framerate so it can act on player inputs earlier, or it can predict a player’s button presses.

We have choice within the game but its rules and programs were setup and controlled by the programmer. We play within the confines of the game (life).

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