Negative Latency from a foreknowledge / freewill angle

Check out this article. When comparing anything in this earthly realm with the Supernatural God of the universe, the analogy breaks down but its intriguing to comptemplate.

https://www.engadget.com/2019/10/10/google-stadia-negative-latency/

IMO, this decribes how God’s foreknowledge works with our freewill. What do your think about this, negative latency?

“Negative latency” is a concept by which Stadia can set up a game with a buffer of predicted latency between the server and player, and then use various methods to undercut it. It can run the game at a super-fast framerate so it can act on player inputs earlier, or it can predict a player’s button presses.

We have choice within the game but its rules and programs were setup and controlled by the programmer. We play within the confines of the game (life).

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s